About me & list of The Sims houses for download

The Sims 2 is my favorite game, and I love architecture, I built over 50 houses which I offer for free download on this website. I also built several houses in The Sims 3. Beside playing the game as it was intended, I also practiced urban planning building large cities with apartment-like blocks.

Read here about my other hobbies. I also design real life houses and apartment blocks (architectural design services) in AutoCAD. See http://www.teoalida.com/design/houseplans/.

My story as The Sims player

My journal in Sims began in 2003 when I received original The Sims game from a friend. I did not enjoyed it much.

In 2004 I connected to neighborhood LAN and later to internet and was able to download The Sims 2, but low-specs computer did not allowed me to play it properly. I started playing The Sims 2 in mid-2005 when my dad bought a more powerful video card, and it became my favorite game.

I built several houses in The Sims 2 and played with families in it, the houses were not great in terms of architecture, most of my early houses had a single room for living, dining, kitchen and at upper floor had 2 bedrooms and 3 double beds (because I was playing a family of 6 sims), example L-Shaped House 2008.

But the really impressive were the neighborhoods with decorative apartment blocks, IslaSegundo (2006), Pleasantview (2007), StarlingSprings (2008).

Pleasantview

In 2008 I started designing realistic buildings in AutoCAD and left the gaming world.

In 2009 I started my first website, featuring my portfolio of AutoCAD building designs and articles about housing in various countries, but it also had a page for The Sims 2 houses.

I returned in The Sims 2 in late 2011. In December 2011 I made a poll, to decide the size of my future houses: How big is the family that you usually play? 75% voted for 3-4 sims, rest of votes being for 1-2, 5-6, 7-8 Sims.

In 2012 after discovering live chat widgets for websites I got first major feedback about my houses:

  • Critics about messy floor plans. So I try to make rooms rectangular, for realism and beautifulness.
  • Critics about unrealistic houses with too few rooms. So I kept building houses with 3-4 rooms but not all are used as bedrooms. If you have only 4 Sims, feel free to delete beds and reuse the room for other purposes (example Federal Fortress have 6 rooms!).
  • Critics about lack of diversity. Indeed I had many similar houses in 2012, but today I build a variety of house sizes, from Starter Home 1×1 (67 squares) to Palace Trianon Floresti 5×5 (672 squares), decorated in a variety of styles.
  • Critics about decorative. I admit, I pay attention to architecture and functionality according Sims rules, rather than decorating realistically.

I compiled the following neighborhood using all the The Sims 2 houses built by me (plus few downloaded houses). NO housing lot has been rotated, because rotating them will rotate lighting direction too, and will look really messy.

All Maxis-made neighborhoods of The Sims 2 sucks except Pleasant View. Others have roads too far away and sloped roads. I need a neighborhood with many roads at 5 tiles apart. So I downloaded some from modthesims.info, which again, most sucks. The only somewhat appealing was Mountainside Village and used it for about 1 year until I ran out of space (some houses are multiplied to fill all the space, but I ran out of space in terms of space for certain lot sizes).

  
  

So since 2013 I switched to Lake Crossing downloaded from gethanesims.prismbaby.com, this map is split in 3 quarters by lakes and at this moment I have built only 1 quarter.

If you wonder why there is no Sims population: in this neighborhood I only place my houses to create a nice-looking city, such big city takes several minutes to load which would make playing difficult. So, when I play with Sims families, I use another neighborhood with just few houses.

 

I started playing The Sims 3 in January 2013, but I didn’t enjoyed it like The Sims 2. The growing business forced me to stop playing all games in late 2013.

I played The Sims 4 when Origin allowed us to play for 48 hours for free, and did not believed what piece of shit it is. Reminds me of The Sims 1.

My online business reached an income that allow me to be independent from my family while working less, so I can play games again occasionally. But The Sims 2 did not worked well on Windows 10 so I had to plug in my old desktop with Windows XP every time I wanted to play game. I resumed working at StarlingSprings megacity in 2016 and finished it in 2017 and also built a couple of new houses.

StarlingSprings

In August 2018 I bought an used laptop HP Elitebook 8540w purposely because it is one of the latest models that offer support for Windows XP and have resolution 1920×1080, this allow me to play The Sims 2 while doing my professional work on my desktop.

My past house design were a mess, some having white fence, some brown fence, some hedges all around lot, etc. I started to renovate most important houses built over years to standardize several architectural styles and compile a new neighborhood with all them:

  • Starter homes: black roof tiles (default color), simple walls.
  • Ranch-style: gray roof tiles, walls with siding cover in various colors, white windows.
  • Mansion-style houses: red roof tiles, walls with white bricks or siding, dark or light wood windows.
  • Modern houses: flat roof, walls in various colors, black windows.
  • Special houses: few houses do not follow above standards.

New neighborhood photos to be added…

List of The Sims 2 houses made by me

I designed and built too many houses in The Sims, some people ask me “please give me a 3-bedroom home” or “which sims homes have 4 bedrooms?” So made this table to sort things out!

U/C = under construction, houses built but unhappy of results so I may rebuild them later.
Bath 2h/4h = half baths one for toilet and one for bathtub, more efficient use by multiple sims.
Facing (The Sims 2 only) = I define default lot orientation as North, thus in the lot view, South-facing lots are those with sun lighting street side and right side. In neighborhood view the sun is on opposite direction.
I do not enjoy rotating lots because this will rotate sun direction too.

I usually design symmetrical homes on south/north facing lots and asymmetrical homes on east/west facing lots. I usually choose the orientation based by pool position (south/east facing for houses with pool in front yard, north/west facing for houses with pool in back yard).

Terms and conditions

  • Feel free to download my houses and use them for your Sims (download buttons at bottom of each house’s page).
  • Feel free to alter walls, furniture, decorative items, etc. to suit your Sims.
  • DO NOT post my houses on any other website, without my approval.
Clickable
photo
Building name Lot
size
Lot
price
House
area
Pool
area
Bed
rooms
Bath
rooms
Max
Sims
Facing EP required Date
Starter houses

Lots contain basic furniture, minimum to be livable: cheapest possible wall paint, doors, windows, tables, counters, and best possible functional items such as sofa, TV, chairs, beds, etc, while keeping price under $20,000 (budget of starter families). Purely decorative items such as lights and windows curtains does not exist.

Starter Home 1×2
aka Best Starter Home
1×2 $19,989 84 2 2h 4 North base 2011
Starter Home 2×2 2×2 $19,985 80 2 1 4 North base Apr 2013
a Starter Home 1×1 1×1 $19,970 67 1 1 2 South base July 2012
Shotgun Starter Home 1×2 1×2 $20,000 88 2 1 4 North base Sep 2013
Normal houses

All houses build with top-end furnishing to maximize comfort for your sims. Beside basic furnishing, most houses also contain swimming pool, computers, easel, piano, lights, window curtains, etc. Due to this reason, all houses have comparable price $100,000 – $150,000 nearly proportional with floor area.

Excessive use of decorative items is avoided (expensive paintings and statues), they can be found only in high-end buildings such as Palace Trianon Floresti and Savarsin Castle.

American Single-Story 2×2 $96,142 131 28 2 1 3-4 East NL Aug 2012
American Two-Story 2×2 $129,744 218 28 3 3 4-6 East NL Oct 2012
DELETED Asymmetrical House I 2×2 $126,428 212 28 2-3 2 4-6 South base Feb 2012
DELETED Asymmetrical House II 2×2 $125,335 172 48 2 2 4 West base Sep 2012
Asymmetrical House III 2×3 $146,328 248 35 3-4 3 6-8 West NL April 2013
Asymmetrical House IV 2×2 $126,392 204 28 2-4 2 6 North base July 2013
Federal Fortress
(Maxis Makeover)
3×3 $259,942 452 100 4-6 5 8+ North base July 2012
Helluva Hacienda
(Maxis Inspired)
3×3 $169,604 212 72 2 2 4-8 West base July 2012
Home Alone House
(real building)
3×3 $213,496 396 72 3-4 3 6-8 South NL Sep 2012
House on a Tiny Lot I 1×2 ~$100,000 164 2 2 6 South base 2011
House on a Tiny Lot II 1×2 $90,410 128 18 2 2 4 North base July 2012
House on a Tiny Lot III
(Large house on a tiny lot)
1×2 $113,743 188 20 3 2 6 North base Oct 2012
House on a Tiny Lot IV 1×2 U/C 138 18 2-3 2 4 North base mid-2013
L-House edition 2008 2×2 ~$110,000 224 ? 2 2 6 South base 2008
Modern Symmetry 2×3 $162,099 260 42 4 3 8 North OFB Oct 2012
Nazi House 3×4 $190,116 272 68 2 4h 8 South NL Aug 2012
Palace I Trianon Floresti
(real building)
5×5 $368,871 586 206 2 4 8+ North UL, NL 2009
Palace II 3×4 $286,486 472 166 4 3 8 North UL, NL 2012
Palace III Trianon Floresti
(real building)
5×5 $533,939 672 234 4 4 8+ South UL, NL,
AL
Apr 2013
TBA Palace IV 3×4 abandoned ? 4 4 8 ? 2013
TBA Savarsin Castle
(real building)
3×3 ~$300,000 ? 4-5 4 8 North NL, AL Sep 2018
Symmetrical House Brick 2×2 $128,047 232 35 3 2 4-6 South base 2012
Symmetrical House Palace 2×2 $176,992 244 30 4 3 8 South base 2012
Symmetrical House Rustic 2×2 $95,324 156 35 2 2 4-6 South base 2012
Symmetrical House Siding 2×2 $113,151 200 35 2 2 4-6 South base 2012
Terrace House 1×1 1×1 $72,738 122 2 2 4 South base Oct 2012
Terrace Classic 1×2 $110,390 196 2 2 4-6 South base Early 2012
Terrace Modern 1×2 $103,502 188 2 2 4-6 North base Early 2012
The Cube of Glass I 2×2 ~$128,000 256 104 open
plan
4h 8 West OFB June 2012
The Cube of Glass II 2×3 ~$160,000 188 72 open
plan
4h 8 West OFB July 2012
DELETED Wood house 2×2 ~$100,000 172 2 2 6 South base 2009
Apartment lots

Like normal houses, they are also furnished with high-end furniture.

First Apartment 3×3 ~$525,000 288×4 ? 3 3 6-8 South AL Dec 2011
Second Apartment 2×3 ~$360,000 166×4 ? 2 2 4 West AL Jul 2012
Third Apartment 3×3 $516,355 204×4 ? 3 3 6 South AL Sep 2012
Realistic Apartment Block 3×2 ? 107×4 2-3 2 4 South AL Apr 2013
to be added Palace of Culture
(real building)
4×3 U/C ? ? 2 2 4 South AL 2013
to be added Housing Complex 3×3 U/C ? ? 2 2 4 North AL 2013
Semi-Detached with garage 4×3 unfinished 210×4 30×4 2 2 4 East AL 2012
Decorative buildings

Lots built purely for neighborhood decoration or to showcase my architectural design skills. Some buildings are calculated to be the biggest possible within the limit of 2100 wall segments and 15 floors. Their interiors does not contains rooms, stairs, or any furniture, but just lights to take night screenshots.

Condominium
4 blocks
6×5 ~$425,000 5940 144 North AL Dec 2011
Condominium
5 blocks
6×5 ~$490,000 ? ? North AL Sep
2018
Peles Castle
(real building)
6×5 unfinished 3000+ ? South AL 2007
2009-2013
Palace of the Parliament
(real building)
6×5 ~$475,000 2584 ? South AL May 2012
Palace of the Empire 6×5 ~$400,000 4746 North AL May
2018
Biggest building 6×5 ~$450,000 10344 South AL May
2018
World Trade Center 5×5 $141,813 ? East UL Jun
2017
Empire State Building 3×3 $95,804. ? South UL Jun
2017
The Empire Tower 3×3 $154,185 ? South UL Jun
2017
The Imperial Tower 3×2 $100.339 ? North UL Jun
2017
The Pinnacle Tower 3×3 ? ? North UL Jun
2017
The Vertical Tower 3×2 $93.156 ? North UL Jun
2017

List of The Sims 3 houses made by me

Clickable
photo
Building name Lot
size
Lot
price
House
area
Pool
area
Bed
rooms
Bath
rooms
Max
Sims
Facing Require Date
My First The Sims 3 House 20×30 ~$170,000 258 45 3 3 6 base Apr 2013
Tiny House 16×18 $72,134 138 2 2 4 base Apr 2013
Starter Home 16×18 $19.103 80 2 1 4 base May 2013
Apartment block 30×30 ? 1120 base Oct 2013
L-shaped house 20×30 $149.388 280 35 3 3 6 base Nov 2015
abandoned Palace Trianon Floresti 50×50 U/C 500+ ? 4 4 8 ? 2013

General info

The houses made by Teoalida are designed with minimal or even NO expansion packs when possible, to maximize compatibility. I uninstalled all expansion packs to build basegame-only houses. Later I realized that was not necessary to uninstall, I could use AnyGameStarter to create mini-games with selected expansion packs.
I hate simmers who design simple starter homes using all 16 expansion and stuff packs.

NO Custom Content in my houses.
Because some simmers hate CC.

All my houses are fully furnished, except the ones built solo for decorative purposes.
Because most houses are small and designed to optimize furniture placements, without furniture I could not do design the house. If you want them unfurnished, just put a family in them then evict family, the furniture will gone.

Playtesting
Due to large number of houses made in 2012 and later, and limited time for games, I do not have time to playtest EVERY house. I have good eyes to assume that they are functional and do not miss any item not even the small ones like alarm clock, fire alarm, telephone, etc. If you download them and find errors, report them by leaving a comment on house page.

Review of houses built by other people:
I have spent many hours browsing other people’s content posted on www.modthesims.info trying to get inspiration. I see a lot of crappy houses getting positive comments from idiots praising unessential details. Houses with messy floor plans, oversized houses with bad furniture placements, even worse, no sofa facing TV, just two diagonal sofas that cannot be used for watching TV.

Apparently some people built the houses to look like (a bad) real life, rather than for playing Sims in them. You will NOT find such stupidities in my houses!

This is the KING of idiots:
I recently told myself I don’t need any more houses b/c my lots bin is full of houses I rarely use. But none of them are purple (it’s my favorite color). And my neighborhoods are sorely lacking in purple houses. (source).
He couldn’t repaint walls of any existing house!!??

Realistic apartment block 3×2

A The Sims 2 apartment block designed to be realistic, floor plan inspired from a block type common across many Asian cities. Two-storey, 3 bedroom apartments per floor, with bedrooms accessible via hallway. Made in April 2013 shortly before leaving gaming world thus remained not published… published it on website in 2018.

 
 
 

Lot size: 3×2.
Lot facing: South.
Lot price: $?.
Building size: 26×12 (excluding balconies).
Apartment sizes: 107 squares plus 8 squares of balcony.
Rental fees: $?.
Expansion needed: Apartment Life only.

Palace of the Empire 6×5

Palace of the Empire is the biggest building made by me in The Sims 2, its overall shape is inspired from the Romanian Palace of the Parliament, which I also designed a realistic replica in The Sims 2, but by keeping number of windows to the real building, several people criticized it for having too many windows.

So, I wanted to make a new bigger building that does look nice in The Sims 2 and maximize game limits. I designed several polylines in AutoCAD that does calculate perimeter for each, adjusted the polylines to find the optimal shape to make the building to appear as large and tall is possible while keeping it under the limit of 2100 wall segments and basement + 14 floors (adding 1 more floor would cause game to crash).

Palace of the Empire aerial front Palace of the Empire aerial rear
Palace of the Empire day front Palace of the Empire day rear
Palace of the Empire night front Palace of the Empire night rear
Palace of the Empire neighborhood view

The building is composed by the following shapes based on 5-squares grid:
4 floors measuring about 50×40 squares (50×42 with bays), 706 squares floor area, 298 wall segments;
3 floors measuring about 30×20 squares (32×21 with bays), 390 squares floor area, 170 wall segments;
6 floors measuring about 20×5 squares (20×7 with bays), 116 squares floor area, 58 wall segments;
1 floor having 2 rooms 4×7 squares, 56 squares floor area, 44 wall segments.
Total: 14 floors, 4746 squares floor area, 2094 wall segments.

Lot size: 6×5.
Lot facing: North.
Lot price: about $400.000.
Building size: 50×42 squares.
Floor area: 4746 squares.
Expansion needed: Apartment Life only.

But what if I do an even bigger building?

Once again I used AutoCAD to design polylines and calculate perimeter and area. This time making a very fat building without many bays.

Biggest building in The Sims 2 Biggest building in The Sims 2

The building is composed by the following shapes:
5 floors measuring 52×42 squares, 1308 squares floor area, 264 wall segments;
3 floors measuring 46×16 squares, 764 squares floor area, 128 wall segments (46×18 with bays);
6 floors measuring 14×18 squares, 252 squares floor area, 64 wall segments;
Total: 14 floors, 10344 squares floor area, 2088 wall segments (not including attics).

Lot size: 6×5.
Lot facing: South.
Lot price: about $450.000.
Building size: 52×42 squares.
Floor area: 10344 squares.
Expansion needed: Apartment Life only.

The biggest theoretical building that can be built in The Sims 2 would be an octagonal building measuring 46×46 squares (4 straight sides 28 squares long and 4 diagonal sides 9 squares long), would make 148 wall segments per floor and 1954 squares floor area, 14 floors would make 2072 wall segments and 27356 squares floor area. But will be an ugly piece of shit!

The Sims 2 list of neighborhoods

Which is the biggest neighborhood in The Sims 2? Most people say that IslaSegundo and Driftwood. Personally I say Isla Segundo, followed by Alpinoch and Driftwood. But… how do you define the “size” of a neighborhood? Longest roads, distance between roads, build-able space, or…?

I decided to count the length of roads. Results are shown in the following table:

SC4 map Decorated Neighborhood name Expansion pack Road tiles
Alpinloch.sc4 Base 404
Arbordale.sc4 Base 390
Aridia.sc4 Base 376
BrineyFjord.sc4 Base 387
CrystalSprings.sc4 Base 296
Driftwood.sc4 Base 435
IslaSegundo.sc4 Base 584
OasisValley.sc4 Base 364
Pleasantview.sc4 Base 385
Pleasantview.sc4 Base 385
sample.sc4 Base 286
Sedona.sc4 Base 352
Strangetown.sc4 Base 306
Veronaville.sc4 Base 416
ViperCanyon.sc4 Base 361
Bluewater.sc4 Open For Business 363
RiverblossomHills.sc4 Seasons 369
CrescentIsland.sc4 Bon Voyage 214
MoonIslands.sc4 Bon Voyage 125
  TakemizuVillage.sc4 (vacation) Bon Voyage 91
  ThreeLakes.sc4 (vacation) Bon Voyage 164
  TwikkiiIsland.sc4 (vacation) Bon Voyage 83
DesiderataValley.sc4 Free Time 321
BelladonnaCove.sc4 Apartment Life 530
Duality.sc4 Apartment Life 48
AutumnBay.sc4 Made by Gethane 597
BlackrockBluffs.sc4 Made by Gethane 772
HarborValley.sc4 Made by Gethane 629
LakeCrossing.sc4 Made by Gethane 823
StarlingSprings.sc4 Made by Gethane 692

Warning: the road length may not reflect apparent size of map. Maps with too close road may look smaller, for example Veronaville. Also Strangetown having 2 parallel roads at 1 square apart, plus 3 side roads, looks a very small city. However all other maps have the roads at about 7-15 squares apart so a comparison using length of roads will be no problem.

Sedona have 4 roads going to map edges so the actual city is very small, while Alpinoch have only 1 road going to road edge so the city looks huge, would be nice map if it was not hilly.

IslaSegundo is the only one The Sims 2 map with no roads connecting the road edges, it also have longest roads so is definitely the BIGGEST map.

Note: All the photos shows lush or desert according default settings of game. All neighborhoods can be made lush, desert, dirt or concrete. Pleasantview SimCity terrain is different than the decorated Pleasantview. But as coincidence, road length is the same.

Which is my favorite neighborhood?

None of the above. ALL SUCKS!

Personally I prefer neighborhoods with roads close enough to be able to build everything and leave none or little space between houses, and with all “city” flat, surrounded by mountains and some water. The only neighborhood which partially match criteria is Pleasantview, but it is too small. So I usually build houses on better, player-made neighborhoods downloaded from ModTheSims.info, my favorites are the neighborhoods made by an user named Gethane.

Home Alone house 3×3

Real Home Alone HouseI built in The Sims 2 the house famous in one of my favorite movies: Home Alone 1 & 2, in September 2012, after I got its location and floor plan. A luxury property for families up to 8 sims, decorated including the rear garage and minivan seen in movie, but it resulted a messy floor plan.

Home Alone house address: 671 Lincoln Street, Winnetka, Illinois. A 2-story house plus attic and basement, 4250 square feet, built in 1921.

Most of interior shots were not made in the real house, instead the interior has been rebuilt in a filming studio, featuring a slightly different floor plan, for doing stunts and setting traps easier.

See floorplan of real house, and of movie house.

Home Alone House day Home Alone House facade Home Alone House rear
Home Alone House night Home Alone House first floor plan Home Alone House second floor plan

Lot size: 3×3.
Lot facing: South
House price: $213,496.
House size: 20×12.
Floor area: 396 squares + 40 squares garage + 34 squares terraces.
Pool area: 72 squares.
Expansions required: Nightlife only (The Sims 2 Deluxe).

The Sims 3 list of worlds & lots

I compiled in Excel a table with all lots in every world. Database format: Lot address, Lot size, Lot name, Family name.

The FULL Excel database contains 1845 lots from all 23 worlds, 389 KB file. Considering that I spent quite much time writing every lot, and NO equivalent database is available on internet, I deserve one dollar for each world!


Free SAMPLE List of Lots in Sunset Valley only.

Below is the list of worlds, with ratings by my criteria:
Street layout:
 I love urban-like worlds, streets with dense rows of lots on both sides, I hate lots spread around the map.
Lot sizing: I love worlds having many standard lot sizes: 20×20, 20×30, 30×30, 30×40, 40×40, balanced towards smaller lots, I hate odd-sized lots (non-divisible by 10).
Landscape: I love sea and mountains, I hate desert.

Which is YOUR favorite world? And most-hated world?

World image World (expansion) Number
of lots
Street layout Lot sizing Landscape
Shipped with game
Sunset Valley Sunset Valley
(base game)
92 ★★
Twinbrook Twinbrook
(Ambitions)
82 ★★ ★★★ ★★
Bridgeport Bridgeport
(Late Night)
82 ★★
Appaloosa Plains Appaloosa Plains
(Pets)
69 ★★
Starlight Shores Starlight Shores
(Showtime)
73 ★★ ★★
Moonlight Falls Moonlight Falls
(Supernatural)
81 ★★★ ★★
Isla Paradiso Isla Paradiso
(Island Paradise)
118 ★★ ★★★
Sub-neighborhoods
Shang Simla Shang Simla
(World Adventures)
47
Champs Les Sims Champs Les Sims
(World Adventures)
58
Al Simhara Al Simhara
(World Adventures)
46
Sims University Sims University
(University Life)
56
Oasis Landing Oasis Landing
(Into the Future)
65
Downloadable
Riverview Riverview 95 ★★ ★★★ ★★
Barnacle Bay Barnacle Bay 93 ★★★ ★★★ ★★
Hidden Springs Hidden Springs 85 ★★ ★★★
Lunar Lakes Lunar Lakes 86 ★★★ ★★★
Lucky Palms Lucky Palms 96 ★★ ★★
Sunlit Tides Sunlit Tides 86 ★★ ★★★
Monte Vista Monte Vista 89 ★★ ★★ ★★
Aurora Skies Aurora Skies 88 ★★★ ★★★ ★★
Dragon Valley Dragon Valley 81 ★★ ★★★
Midnight Hollow Midnight Hollow 92 ★★★ ★★
Roaring Heights Roaring Heights 94 ★★★ ★★ ★★

Credits to sims.wikia.com for world images.

Palace III 5×5 (Trianon 2013)

After several critics regarding Palace II‘s lack of elegance, and Palace I‘s messy floor plan, too few rooms, non-rectangular rooms and bad interior design, I decided in April 2013 to build a new The Sims model of Trianon Palace from Floresti, Romania, built by Cantacuzino Family in 1910 and abandoned (more details).

I broke my personal record of the most expensive house in The Sims 2. I have playtested it and modified it twice in May and for third time in July, before publishing on my website, to be sure that will be awesome.

 
 

This time I slightly broke away from the design of the real palace, I changed building shape, for enhancing its beautifulness and help the furniture layout, I have put trees all around the pool (the real palace have no tree around fountain), and compared with the 2009 Palace, the building grew 2 squares in width and 1 square in depth, and got 6 extra rooms.

There are now 19 rooms in total: 4 bedrooms, 4 bathrooms, 1 HUGE ballroom, 6 additional rooms, 4 hallways. All rooms are connected with double doors to prevent traffic jams, as it is designed for large families of 8 sims.

The sun is now from street side (because the back terrace was anyway in darkness due to roof).

WARNING: I do not recommend this building for normal playing, it is HUGE and inefficient like how beautiful it is, send Sims in bad mood due to time wasted walking around. Also beware of utility bills, they cost about $1200.

Facade and palace floor plans
  
  

Palace interior design
  
  
  

Lot size: 5×5.
Lot facing: South.
House size: 28 x 21 squares.
Floor area: 672 squares (426 lower 246 upper) + 124 squares of terraces  + 128 squares of void.
Pool area: 234 squares (28 x 13) + 6 squares islands.

Basic version made with Nightlife
House price: $506.907 (unfurnished $189.416).
Expansions required: Nightlife only.

Enhanced version (shown in above pictures): added cornices, different paint for disco room (from Apartment Life), guitars, drum kit (from University).
Lot price: $533.989 (unfurnished $189.237).
Expansions required: University, Nightlife, Apartment Life.

The REAL palace on which my The Sims 2 building is based

Built starting from 1907 and abandoned after World War without being ever finished or inhabited, then destroyed by 1977 earthquake but mostly after 1989 by local people stealing bricks. Read more on Palace Trianon Floresti page.

Palatul Cantacuzino Micul Trianon

3rd city – StarlingSprings

In February 2008 I started to built a third The Sims 2 urban town, this time by using University Expansion Pack. I downloaded few user-made maps and choose to use StarlingSprings map because is a medium-sized, flat neighborhood, with dense and regulated street network, plus a river that split the map in two asymmetric zones (the map can be downloaded from modthesims.info or gethanesims.prismbaby.com).

Initial development – 2008-2010

I standardized tower blocks of 9 storeys (originally 8) and walk-up blocks of 3-4-5 storeys arranged in an even more dense and efficient layout than in previous urban city PleasantView. Here are some 2 screenshots from 2008.

 

I turned into an adult and a busy businessman, so was unlikely to ever finish this city. The city remained built less than a half. The construction advanced, thanks to some working in 2009 and 2010, but meantime I changed my plan and now I like to have 4 different housing estates each with own design style, a less repetitive design, more layouts, lines of tower blocks on each coast and sides, so I need to rebuilt, and this takes very very very much work time! I was thinking to “hire” a child with free time to build the city according my plan, but did not found anyone willing to help me.

These are most recent screenshots taken in 2010.

 
 
 
 

This architectural masterpiece, according 2010 plan, had to have around 180 housing lots with around 600-650 apartment blocks, plus 4 or 5 narrow parks and community spaces, and several landed housing areas.

Resumed construction – 2016

Between 2010 and 2015 been busy to build my business so i can live independently from parents. In 2016 I started having again free time for gaming, and resumed construction of this city. I designed a master plan in AutoCAD, with existing blocks and re-planned many blocks according ideas which came during 2010 as well as completely new ideas. After making plan in AutoCAD and went in game to start building, saving time, instead of planning directly in game by building foundations only. I took another break in August 2016 and Resumed in March 2017.

According 2016 plan, the city has to have 226 lots with 54 tower blocks, 623 low-rise blocks and 139 houses. I modified the plan several times and in 2017 the count was 231 lots, 55 tower blocks, 599 walk-up blocks and 164 houses.

City master plan made with AutoCAD including lot numbering – click image to open PDF

StarlingSprings map have two 3-squares zones aligned north-south approximately at middle of each side of river, since 2008 I decided to develop them as park. Another 2-3 parks were planned in 2009-2010, but in 2016 I turned into built-up areas, leaving just 2 parks.

In 2008 the block pattern was a mess, in 2009-2010 I choose to make most walk-up blocks aligned east-west, while tower blocks are all aligned north-south. In 2008 I made blocks facing park 5-storey, blocks facing streets 4-storey, rear blocks 3-storey (one extra storey compared with PleasantView), and tower blocks 7+1-storey (increased to 8+1 storey in 2009). But this caused certain blocks to be covered by the taller blocks near parks. In 2016 I changed mind to make east-west blocks 3-storey and north-south blocks 4-storey (with some exceptions). By this way I also removed the 45-degree corners, to make corner blocks from 2 interlocked cubes of different heights and colors.

I created an uniform city design but vibrant in terms of colors and patterns. Due to non-regulated street layout, was a challenge to make symmetric patterns, that mix up with other asymmetric patterns.

   

At some moment I was thinking to build few unique buildings in some strategic places in the city, but I abandoned idea because will break the uniformity.

Finalized city – 2017

      

North Zone

   
       

  

South zone

   
     

West zone

   

 

Comparison with a real city

StarlingSprings urban neighborhood was inspired by public housing built in communist Romania, nice blocks at street and uglier blocks behind usually painted blue, in 2008 I made all blocks white then colored in blue and green the rear blocks. Then I realized that in The Sims there is no distinction between street blocks and rear blocks. In 2010 I came with idea to make 4 zones each with a distinctive color. In 2016 I further improved the idea and made 4-storey blocks white and 3-storey blocks in the distinctive color of each zone.

See the following screenshots taken in Google Earth from Bucharest. In Virtutii neighborhood you can see corner blocks and Z-shaped blocks having one side with 1 extra floor. Same in my The Sims city.

   

Download SAMPLE lot

Purchase whole city

How to build taller than 5 floors

Original version of The Sims 2 allow you to built up to 5 levels. This means houses like basement + 3 floors + roof or terrace. You can eliminate the basement, or built an underground floor inside basement. There is a TRICK that allow building 6 levels: put a dormer on the highest level, but this will not allow anymore stepped roofs taller than one floor.

University Expansion Pack allows to change the floor limit: press Ctrl+Shift+C when you are in Neighborhood (NOT in a lot), type sethighestallowedlevel 16 (or any number up to 255), then open any lot and you can built more levels. If the height limit was reached, just put a dormer to unlock the limit.

 

BEWARE! the game will crash when you reach a certain height, of 16 levels if you use basement or 15 levels if you do not use basement.

In neighborhood views you will not see floors tiles higher than 150 steps from street level. Each floor have 16 steps and foundation normally have 4 steps, 16 steps x 9 floors = 144 steps, you can use raise ground or use foundation of max 6 steps, however ground floor raised at levels not divisible by 4 cause a ugly look in neighborhood, so when you are building skyscrapers you should stick at 4 step foundation and 9 floors.

The towers shown in above photos show max possible building height (pink skyscraper, basement + 15 floors), and highest flooring which appears in Neighborhood view (green skyscraper, basement + 9 floors) so the roof flooring is at 11th level.

You can also create a huge hole in the ground and by this way you can have the floor tiles displayed even at 16th level (the game crash at 16 levels regardless of the height from street level), but again will look ugly.

Alternatively, you can use pitched roof to cover tall buildings, see through windows that internal floors are not displayed above 10th level.

Imperial Building Imperial Building

Lots saved with University expansion pack, regardless of number of floors, can be open and played in any other version of The Sims 2 including base game, any University object is deleted rather than crashing the game, the single “problem” is that the University lots viewed in base game have crazy prices, even negative prices, like $-987,123,456.00, you need to enter in lot and save lot in base game, then you can play a base game lot with 16 floors.

This is not working for newer expansion packs, from Nightlife to Apartment Life, each having own version for saved files, and trying to open lots without required expansion packs will crash the game.

Other games

The Sims 1 allow you to build 1 or 2 levels only, lower and upper level, and no foundation. Roof is added automatically over any enclosed area of house.

The sims 3 allow you to build up to 6 levels, 6th level cannot hold walls but only roof or terrace. Foundation and frieze (a 4-step tall zone that divide floors) also count as levels. So you can for example build a house with basement and 4 floors plus roof. World Adventures expansion pack add option to build basements, up to 4 levels underground. But for efficiency you shouldn’t have more than 2 habitable floors, otherwise your sims will waste a lot of time going from one task to another.

The Sims 4 allow you to build up to 4 levels above ground and 2 levels under ground (basement). Foundation does not count as level, it is added automatically over entire house and you can adjust it from 0 to 9 steps even after the house was built.

There are no cheats for The Sims 1, 3 and 4 to raise the number of floors limit, like in The Sims 2.

The Sims 2 career tracks and jobs

I have compiled an Excel database with all career tracks and job positions, showing also job description, salary, work days, skills and friends required, etc…. and offer it for FREE download! 25 careers, 313 jobs, 222 KB file.

Summary of salaries for each career track and job position is shown below:

 

Career track Game Adult jobs Teen/Elder jobs
1 2 3 4 5 6 7 8 9 10 1 2 3
Adventurer Seasons $172 $225 $375 $415 $580 $870 $1,050 $1,560 $1,910 $2,730 $72 $95 $125
Architecture FreeTime $155 $175 $248 $415 $525 $615 $985 $1,123 $1,970 $2,300 $56 $76 $102
Artist University $231 $357 $483 $630 $808 $1,339 $1,785 $2,232 $2,625 $4,549
Athletic base game $154 $238 $322 $420 $539 $893 $1,190 $1,488 $1,750 $3,033 $97 $110 $125
Business base game $168 $252 $350 $448 $560 $728 $924 $1,400 $1,663 $2,100 $52 $76 $98
Criminal base game $196 $280 $385 $490 $595 $742 $896 $1,064 $1,575 $1,925 $50 $62 $105
Culinary base game $126 $168 $183 $242 $308 $469 $812 $1,206 $1,330 $2,170 $63 $84 $91
Dance FreeTime $215 $275 $375 $340 $520 $680 $815 $1,380 $2,025 $2,950 $62 $85 $112
Education Seasons $215 $316 $452 $642 $754 $1,560 $1,641 $1,892 $2,430 $3,450 $64 $86 $116
Entertainment FreeTime $240 $265 $305 $420 $505 $690 $820 $1,120 $2,540 $3,105 $51 $82 $105
Gamer Seasons $123 $147 $225 $296 $325 $453 $763 $950 $1,250 $1,950 $45 $74 $107
Intelligence FreeTime $225 $310 $325 $395 $490 $650 $1,070 $1,540 $3,225 $3,750 $48 $85 $106
Journalism Seasons $115 $228 $287 $385 $457 $668 $874 $1,168 $2,350 $2,350 $57 $84 $115
Law Seasons $148 $215 $365 $422 $488 $725 $865 $1,175 $1,572 $1,912 $74 $98 $145
Law Enforcement base game $336 $448 $552 $616 $686 $756 $826 $875 $910 $1,225 $45 $75 $125
Medicine base game $280 $385 $476 $574 $672 $770 $875 $980 $1,356 $1,488 $65 $87 $125
Military base game $350 $455 $560 $630 $700 $770 $812 $840 $1,094 $1,138 $57 $77 $100
Music Seasons $135 $186 $223 $335 $452 $535 $1,030 $1,950 $2,100 $2,830 $52 $75 $98
Natural Scientist University $231 $483 $672 $787 $945 $1,134 $1,344 $1,544 $2,283 $10,497
Oceanography FreeTime $185 $215 $295 $325 $450 $585 $860 $1,320 $2,880 $3,970 $47 $83 $108
Paranormal University $252 $375 $525 $672 $840 $1,092 $1,386 $2,100 $2,494 $4,725
Politics base game $308 $420 $504 $602 $679 $756 $840 $1,138 $1,225 $1,313 $53 $72 $112
Science base game $217 $322 $448 $525 $630 $756 $896 $1,036 $1,522 $2,333 $64 $105 $115
Show Business University $420 $575 $714 $861 $1,088 $1,155 $1,312 $2,205 $3,051 $5,022
Slacker base game $126 $154 $210 $252 $385 $392 $613 $788 $933 $1,400 $45 $71 $96

 

Which is the best career?

This depend by lots of variables… no career is the best in all circumstances.

Number of work days vary from job to job, higher paying jobs may have less work days thus comparing jobs in terms of weekly earnings is difficult , but usually daily earnings matter more, because in the day of promotion you are getting a bonus double of daily salary.

The strategy to get rich depends also by which day of week promotion occurs. You may be promoted to a position having next days free, and while waiting next working day to get the next promotion, your adult Sim may turn into elder and get retired.

Military Career and Law Enforcement Career are have the highest pay at entry level jobs, thus being the best for a starter family with adults without skills.

Business Career (requiring charisma, logic, creativity) or Criminal Career (requiring mechanical, body, creativity) are the easiest careers for Sims that are in your family since child or teen. Because body, logic, creativity skills are usually earned automatically during childhood if you have a swimming pool, chess table or piano in the house.

Highest paid careers are the ones for University graduates: Artist, Natural Scientist, Paranormal, Show Business, but obviously these are hardest careers to reach the top position, as they require 4 skills instead of 3.

Natural Scientist – Ecological Guru have highest salary per day: $10.497, but only 1 work day per week.

Show Business – Icon is the highest paying job per week: $5.022 x 3 work days per week.